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About Intch Intch is a professional social network with a marketplace for part time work. You can think of it as a professional network built for senior specialists who take on meaningful contracts alongside their main work. A typical contract lasts from three to six months. The product is used in 140 countries and is available in up to 20 languages. Intch has fewer than 40 people and four product areas, with three already live and one preparing to launch. Intch is rethinking how people and companies find each other and build trust online. Changes that made the interface feel more like a real conversation have already improved key metrics by up to three times. About the role Today one part time designer supports all Intch products. Since the company moved to a product based structure, that is no longer enough. Intch is now looking for its first full time designer. Product managers build and test early prototypes themselves. Around one in ten experiments moves forward. Your role is to join the thinking early, work through the problem with the product team and turn validated ideas into clear, production ready experiences. This is a hands on role with broad ownership. You will work across all Intch products and collaborate closely with product managers, engineers and the current designer. What you will work on Join product discussions early and help shape the problem before screens are made. Take a task from an open question to a production ready design. Design flows where the interface supports communication between people and businesses. Work on onboarding, profiles, discovery, paywalls and other core product areas. Cover key states, edge cases and handoff details, then stay involved during implementation. Extend the existing UI kit and keep patterns consistent across products. Increase the share of design work that can move into production without another rework round. What matters for this role Strong UI craft and a portfolio of clear, thoughtful interfaces. Solid…
Veröffentlicht 11 Sept 2026
About Xsolla Xsolla is a global gaming commerce company that provides the business engine behind 2,000+ game developers and publishers worldwide. Founded in 2005, Xsolla builds the payments, storefront, and monetization infrastructure that lets game developers sell directly to players — at a global scale, across 200+ countries, 20+ languages, and 1,000+ payment methods. Headquartered and incorporated in Los Angeles, California, Xsolla operates globally. Offices and hubs mentioned include North Carolina (US), a growing presence in Canada, Berlin, Serbia, multiple offices in China, plus Tokyo and Seoul. Teams are broadly distributed across time zones. About You We are looking for a Senior Product Designer to join our Consumer Products team and shape experiences that reach players directly across web stores, loyalty programmes, and engagement surfaces that blur the line between commerce and gameplay. In this role, you will design for real people making real decisions: whether to spend, return, share, or stay. You will work at the intersection of consumer psychology, game mechanics, and product strategy, helping build experiences that feel as rewarding as the games they support. What You’ll Be Responsible For Design end-to-end consumer experiences across web stores, player portals, loyalty systems, and engagement features. Translate player psychology, behavioural data, and business goals into intuitive, high-converting design solutions. Apply and evolve gamification mechanics such as progression systems, rewards, streaks, and social proof to drive retention and engagement. Contribute to and evolve design principles, patterns, and system-level consistency across consumer-facing products. What They’re Looking For 8+ years of product design experience, with a focus on consumer-facing digital products. Deep understanding of B2C UX: how people browse, decide, and transact in digital environments. Strong knowledge of game mechanics, player psychology, and engagement design: …
Veröffentlicht 3 Aug 2026
About 7taps 7taps is a training delivery platform built for the way people actually absorb information: short, sharp, and on-the-go. Enterprise teams use it to reach their whole workforce and prove the training got done. Its customers are major enterprises like Amazon and Tesla: organizations where people need to learn something, retain it, and actually apply it. The product started as a simple flashcard tool and has evolved into a full infrastructure layer for corporate training: multi-channel delivery (SMS, WhatsApp, Teams, Slack, email, QR), course creation, and completion analytics that show exactly who finished, without forcing anyone to log in. The design team is small and strong. You'd be the fourth designer, embedded directly in the product process. The platform is web-only, and the design problem is two-sided. On one side, admins running campaigns for tens of thousands of employees, with bulk operations and permissions where one wrong click matters. On the other, the people taking those courses. They're at office desks, on warehouse floors, out in the field. Some live in software all day, some barely touch it. Both sides have to work. What you are expected to do: Own product design end-to-end: from early concept to shipped feature with a high degree of autonomy. Design systems and flows: coherent product architecture across a complex multi-sided platform (course creators, learners, admins, analytics). Collaborate closely with engineers and the broader team to define and validate product hypotheses. Work within an existing design system and help it evolve. Move fast: the team pivots frequently, tests hypotheses fast, and discards what doesn't work — you'll be part of that rhythm. Communicate your thinking clearly in synchronous settings: be the person in the call who can sketch a solution on the fly, take feedback, and iterate immediately. What you need to succeed: You think in systems and design coherent experiences, finding the shortest path to the right …
Veröffentlicht 3 Aug 2026