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About Xsolla Xsolla is a global gaming commerce company that provides the business engine behind 2,000+ game developers and publishers worldwide. Founded in 2005, Xsolla builds the payments, storefront, and monetization infrastructure that lets game developers sell directly to players — at a global scale, across 200+ countries, 20+ languages, and 1,000+ payment methods. Headquartered and incorporated in Los Angeles, California, Xsolla operates globally. Offices and hubs mentioned include North Carolina (US), a growing presence in Canada, Berlin, Serbia, multiple offices in China, plus Tokyo and Seoul. Teams are broadly distributed across time zones. About You We are looking for a Senior Product Designer to join our Consumer Products team and shape experiences that reach players directly across web stores, loyalty programmes, and engagement surfaces that blur the line between commerce and gameplay. In this role, you will design for real people making real decisions: whether to spend, return, share, or stay. You will work at the intersection of consumer psychology, game mechanics, and product strategy, helping build experiences that feel as rewarding as the games they support. What You’ll Be Responsible For Design end-to-end consumer experiences across web stores, player portals, loyalty systems, and engagement features. Translate player psychology, behavioural data, and business goals into intuitive, high-converting design solutions. Apply and evolve gamification mechanics such as progression systems, rewards, streaks, and social proof to drive retention and engagement. Contribute to and evolve design principles, patterns, and system-level consistency across consumer-facing products. What They’re Looking For 8+ years of product design experience, with a focus on consumer-facing digital products. Deep understanding of B2C UX: how people browse, decide, and transact in digital environments. Strong knowledge of game mechanics, player psychology, and engagement design: …
Publié 3 Aug 2026
About SimpleStudy SimpleStudy is building the exam prep experience students actually want to use. The numbers back it up: 1.5M+ students across the UK, Ireland, Brazil, South Africa, and Australia, growing by ~40k to 50k new users every week. The product runs on web, mobile, and desktop, and the team ships fast, with heavy A/B testing and product-led growth built in. SimpleStudy is post-seed, backed by the first investors of Facebook and Revolut, and board members of Stripe and Intercom. The team is ~30 people, based mostly in Lisbon. Lean, product-obsessed, and deliberately not your typical edtech company. They're now hiring the first founding designer to work directly with the co-founder on what comes next and develop the app as the best next generation of the consumer experience. Your impact Own the full design process from understanding ambiguous product problems to designing and shipping solutions, without needing someone to frame the brief for you Partner directly with the co-founder on product direction, priorities, and design philosophy. Bring your point of view, and defend it Work in a fast, data-led environment: ship features, measure impact, iterate; use Mixpanel and product analytics fluently Drive consumer experience design: onboarding, social features, viral loops, and retention, work that reaches hundreds of thousands of students from day one What you need to succeed Senior-level product thinking. You've owned complex design problems end to end, from "what are we solving and why?" through to a shipped solution. You don't wait to be told what the problem is Consumer product background. You've designed for B2C audiences at scale, and you understand growth, retention, and onboarding. The kind of products people find for themselves, rather than ones sold to companies Comfort with ambiguity and speed. You come alive when you're figuring things out, rather than executing a roadmap someone else already defined A/B testing mindset. You've worked in growth-or…
Publié 3 Aug 2026
About 7taps 7taps is a training delivery platform built for the way people actually absorb information: short, sharp, and on-the-go. Enterprise teams use it to reach their whole workforce and prove the training got done. Its customers are major enterprises like Amazon and Tesla: organizations where people need to learn something, retain it, and actually apply it. The product started as a simple flashcard tool and has evolved into a full infrastructure layer for corporate training: multi-channel delivery (SMS, WhatsApp, Teams, Slack, email, QR), course creation, and completion analytics that show exactly who finished, without forcing anyone to log in. The design team is small and strong. You'd be the fourth designer, embedded directly in the product process. The platform is web-only, and the design problem is two-sided. On one side, admins running campaigns for tens of thousands of employees, with bulk operations and permissions where one wrong click matters. On the other, the people taking those courses. They're at office desks, on warehouse floors, out in the field. Some live in software all day, some barely touch it. Both sides have to work. What you are expected to do: Own product design end-to-end: from early concept to shipped feature with a high degree of autonomy. Design systems and flows: coherent product architecture across a complex multi-sided platform (course creators, learners, admins, analytics). Collaborate closely with engineers and the broader team to define and validate product hypotheses. Work within an existing design system and help it evolve. Move fast: the team pivots frequently, tests hypotheses fast, and discards what doesn't work — you'll be part of that rhythm. Communicate your thinking clearly in synchronous settings: be the person in the call who can sketch a solution on the fly, take feedback, and iterate immediately. What you need to succeed: You think in systems and design coherent experiences, finding the shortest path to the right …
Publié 3 Aug 2026