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About Xsolla Xsolla is a global gaming commerce company that provides the business engine behind 2,000+ game developers and publishers worldwide. Founded in 2005, Xsolla builds the payments, storefront, and monetization infrastructure that lets game developers sell directly to players — at a global scale, across 200+ countries, 20+ languages, and 1,000+ payment methods. Headquartered and incorporated in Los Angeles, California, Xsolla operates globally. Offices and hubs mentioned include North Carolina (US), a growing presence in Canada, Berlin, Serbia, multiple offices in China, plus Tokyo and Seoul. Teams are broadly distributed across time zones. About You We are looking for a Senior Product Designer to join our Consumer Products team and shape experiences that reach players directly across web stores, loyalty programmes, and engagement surfaces that blur the line between commerce and gameplay. In this role, you will design for real people making real decisions: whether to spend, return, share, or stay. You will work at the intersection of consumer psychology, game mechanics, and product strategy, helping build experiences that feel as rewarding as the games they support. What You’ll Be Responsible For Design end-to-end consumer experiences across web stores, player portals, loyalty systems, and engagement features. Translate player psychology, behavioural data, and business goals into intuitive, high-converting design solutions. Apply and evolve gamification mechanics such as progression systems, rewards, streaks, and social proof to drive retention and engagement. Contribute to and evolve design principles, patterns, and system-level consistency across consumer-facing products. What They’re Looking For 8+ years of product design experience, with a focus on consumer-facing digital products. Deep understanding of B2C UX: how people browse, decide, and transact in digital environments. Strong knowledge of game mechanics, player psychology, and engagement design: …
Posted 3 Aug 2026
About 7taps 7taps is a training delivery platform built for the way people actually absorb information: short, sharp, and on-the-go. Enterprise teams use it to reach their whole workforce and prove the training got done. Its customers are major enterprises like Amazon and Tesla: organizations where people need to learn something, retain it, and actually apply it. The product started as a simple flashcard tool and has evolved into a full infrastructure layer for corporate training: multi-channel delivery (SMS, WhatsApp, Teams, Slack, email, QR), course creation, and completion analytics that show exactly who finished, without forcing anyone to log in. The design team is small and strong. You'd be the fourth designer, embedded directly in the product process. The platform is web-only, and the design problem is two-sided. On one side, admins running campaigns for tens of thousands of employees, with bulk operations and permissions where one wrong click matters. On the other, the people taking those courses. They're at office desks, on warehouse floors, out in the field. Some live in software all day, some barely touch it. Both sides have to work. What you are expected to do: Own product design end-to-end: from early concept to shipped feature with a high degree of autonomy. Design systems and flows: coherent product architecture across a complex multi-sided platform (course creators, learners, admins, analytics). Collaborate closely with engineers and the broader team to define and validate product hypotheses. Work within an existing design system and help it evolve. Move fast: the team pivots frequently, tests hypotheses fast, and discards what doesn't work — you'll be part of that rhythm. Communicate your thinking clearly in synchronous settings: be the person in the call who can sketch a solution on the fly, take feedback, and iterate immediately. What you need to succeed: You think in systems and design coherent experiences, finding the shortest path to the right …
Posted 3 Aug 2026
Fully remote · European timezones · Reports to VP of Product About TaxDome Most companies are still debating what AI means for design. At TaxDome they've already rebuilt everything around it. This role exists to lead and shape AI native design org. Here's what that looks like in practice. Their design system lives in GitHub and acts as the source of truth for AI agents that generate production-ready code. A designer takes an idea from concept to production after a lightweight engineering check. They iterate and review against live, production-grade prototypes — not static screenshots. And nobody here ships isolated features: every designer owns their experience end to end, across their whole domain. What you'll be responsible for The design system and AI-native workflows — your primary focus. You'll own the design system as a product: its roadmap, the bar for new patterns, and how it scales across a complex multi-surface platform. You'll keep it healthy as the source of truth for the AI pipeline, so new components land in the right place, in the right repository, available to everyone who needs them. You'll keep AI the default mode of work rather than a side project, push the prototype-to-production loop further than it goes today, and think about AI across the seams — so designer-to-engineer and designer-to-product handoffs get genuinely faster and better. People leadership. You'll lead roughly 8 senior UX Architects — 4–5 at staff level — each embedded in a product domain. You'll set growth paths, calibrate quality decisions, set the bar, and unblock staff-level ICs in everything they do. You'll hire and retain strong people in a market where this profile is still rare. The trajectory of this team and the work it ships is your primary measure of success. UX quality and design accountability. You'll build the processes that make quality non-negotiable — so work arrives at design review fully thought through, and reviews carry real weight rather than becoming a for…
Posted 3 Aug 2026